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Ghost Recon Breakpoint - RAID 1 Project Titan

My work on Golem Island :
Level art of several camps and wild locations : Layout, assets and building modeling (alpha to polish stages), Landscaping, UV vertex paint and props placement. [see captions for more details]
All lighting and weathers are by Benjamin Venancie.

Hidden wild location.
Landscaping beta to polish, props placement.

Hidden wild location.
Landscaping beta to polish, props placement.

Missile Site Ruins Silos.
Alpha to Polish on Silo assets, props placement.

Missile Site Ruins Silos.
Alpha to Polish on Silo assets, props placement.

Silo tunnels.
Layout, assets polish.

Silo tunnels.
Layout, assets polish.

Outside missile site ruins.
Props placement and old lava flow landscaping.

Outside missile site ruins.
Props placement and old lava flow landscaping.

Missile zone surroundings.
Landscape modeling.

Missile zone surroundings.
Landscape modeling.

Phoenix camp.
Village layout, landscape modeling, props placement.

Phoenix camp.
Village layout, landscape modeling, props placement.

Satellite Dish.
Building and dish structures alpha to beta.
Original building concept by Omar Sabrou.

Satellite Dish.
Building and dish structures alpha to beta.
Original building concept by Omar Sabrou.

Inside the Satellite Dish building.
Interior design, props placement.

Inside the Satellite Dish building.
Interior design, props placement.

Camp Salamander.
Wall modeling, layout and props placement.

Camp Salamander.
Wall modeling, layout and props placement.

Ancient statues camp.
Props placement, landscaping beta to polish.

Ancient statues camp.
Props placement, landscaping beta to polish.