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STRAY / Rooftops

Rooftops went through some cuts and changes but most of the level design by Mathieu Audrain was already in place when I started working on it. We used Houdini to generate building facades and I then made some custom roofs for the navigation.
I loved creating Momo's little city garden, a small patch of green right before the crescendo into Zurk territory.
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Art process : building generation and placement, architectural assets conception for the end of level tower, a few smaller custom assets creation, vertex painting, set dressing, collisions.
Lighting by Viv & myself
Additional art help ✨ Clara Perrissol
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Stray is a game developed by BlueTwelve Studio, created and directed by Koola & Viv.
Assets, vegetation, textures used were either created by the art team members, Art Bully or bought.
✨Go check out the work of my colleagues for more Stray art content ✨
https://www.artstation.com/nm3d
https://www.artstation.com/mayway
https://www.artstation.com/mukets
https://www.artstation.com/fhurtubise