As the only full level on the outside, Inside the wall needed to have a strong contrast with the city.
Viv had made a small 3D mood of Inside the wall a while back, so I got a pretty good idea what to work with.
The level design was built by Mathieu Audrain from which I transformed all the platforms and walls into a modular kit. Then the fun part : Adding all that greenery and make it as lush as you may expect a post-apocalyptic setting to be !
//
Art process : Modular kit conception, vertex painting, set-dressing, collisions (shared effort and pain with other members of the team)
Lighting by Koola
Additional art help ✨ Clara Perrissol, Nicolas Millot
///
Stray is a game developed by BlueTwelve Studio, created and directed by Koola & Viv.
Assets, vegetation, textures used were either created by the art team members, Art Bully or bought.
✨Go check out the work of my colleagues for more Stray art content ✨
https://www.artstation.com/nm3d
https://www.artstation.com/mayway
https://www.artstation.com/mukets
https://www.artstation.com/fhurtubise