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STRAY / Dead City

The first section of Dead City (which is in fact just before the city) was designed for the cinematic of the cat falling, hence the huuuge pile of trash.
Level design was built by Mathieu Audrain, a base on which I took some liberty to find a visual identity, linking the outside world to the underground.
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Art pass process : architectural assets conception, vertex painting, set-dressing, collisions, lighting.

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Stray is a game developed by BlueTwelve Studio, created and directed by Koola & Viv.
Assets, vegetation, textures used were either created by the art team members, Art Bully or bought.
✨Go check out the work of my colleagues for more Stray art content ✨
https://www.artstation.com/nm3d
https://www.artstation.com/mayway
https://www.artstation.com/mukets
https://www.artstation.com/fhurtubise