As I arrived at the very end of production of Season, the majority of the game was already looking all nice and pretty but I still got the chance to polish a few areas, including the cute forest path leading to the shrine.
🎨 Art process : global foliage polish , lighting and collision pass.
🛠️ Set dressing, modeling and texturing by Scavengers Art team members + RedHot CG
✨ FX : Stephen Tucker & Charles Beville
Check out my colleagues' awesome work on Season :
https://www.artstation.com/kalomnia
https://www.artstation.com/ge_b
https://www.artstation.com/extrevium